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Traps are a staple in many RPGs. Their mere existence can create an air of suspense due to the looming dangers they pose. Traps come in many forms and can affect various area sizes.

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Baldur’s Gate 3 will have you constantly on the lookout for traps. Luckily, you will be able to make Perception checks to reveal them on the map. This will help you to avoid any damage they may cause to your party members. You may be wondering about how to get out of a certain room found in the Dank Crypt before it becomes engulfed in flames.

Finding The Trapped Chamber

Baldur's Gate 3 Dank Ruins Entrance

You will naturally come across the Dank Crypt thanks to it being part of the Explore the Ruins quest. This is a very important quest as it will lead you to encounter an important NPC in the game. You will have to traverse some pretty tricky terrain while in this crypt as it is littered with traps. However, you will still need to find it first. Head to the coordinates of X:-285 and Y:-343 at Chapel Entrance. This will lead you to a hole you can drop through. Make your way out of the room you are in and head South, this will lead you to a statue. Behind this statue is a switch that will be revealed with a successful Perception check. Head back North and take the first door on your left. Press on, and you will come to another door opposite the one you came through. This new room is safe, and you are free to explore and loot it without worry. If you attempt to move through to the door on the left, you will find that you are unable to progress. You will first need to get your hands on the Engraved Key. This key can be found in the room to the right. However, the room to the right has a devious trap in place for your party.

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Grab The Key And Run

Baldur's Gate 3 Dank Ruins Trapped Room

Open the two large doors on the South side of the room. Head into this room, and you will see a circle on the ground. There is a trap directly after this circle. It is advised you split the party and have one of them make this route for a chance to detect each trap. Classes with high Wisdom scores such as the Cleric, Druid and Ranger will be good for this. Once one of them is on the other end, have the next character follow for a chance of revealing any traps the first may have not detected.

Place Items On Traps

Next to the walls of this area, you will find several pots and other debris. You will be placing these objects on top of these traps. When you open the Sarcophagus in the center of the room, each trap will expel flammable fluid onto the ground. This will be followed by a second mechanism designed to ignite the fluid. Blocking these traps can stop them from coating the floor and turning the room into a flaming death trap. Once you detect one of these traps on the floor, it will glow orange. This will make them easier to identify and where you will need to place an object to block them.

Mind Where The Traps Are

As stated earlier, the first trap will be in front of the circle you see when you first enter the room. Progress forward, and you will see a suit of armor and two pillars. There are two traps between these pillars. Opposite these pillars is a sarcophagus in the middle of the room. Move past them on your way to the other side of the room. You will see another circle on the other side of the room. There is a trap right before it. Head around to the other side of the sarcophagus. There will be some more pillars and there will be two more traps here. There is one on each side of the middle pillar. Move the group into the other room, except for one. Have this brave soul stand on one side of the sarcophagus. Shift to turn-based mode and open it. Take the Engraved Key and The Watcher’s Guide inside. Now have your character use their movement to run towards the door out and use their Action to jump as far as they can. Disable the turn-based mode and immediately begin running toward the rest of your party. Blocking the vents will give them enough time to make it safely out before the pots and other debris break and the room fills with fire. The game gives you many ways to approach puzzles and how to solve them using spells and other skills, but this approach is available no matter what composition you have chosen for your party.

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Use The Engraved Key

Baldur's Gate 3 Heavy Oak Door

Go open the door from earlier with the key. On the North-West side will be a button, pressing it will cause the wall to slide open. In here you will find a chest with an amulet that lets you speak to the dead. On the other side will be someone for you to use this amulet on.

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