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Baldur's Gate 3 takes inspiration from the epic tabletop RPG Dungeons & Dragons 5th Edition. The many different Classes and Races in the game are the same ones you would see in the massively successful game. There are a lot of different systems from the tabletop version that made it into the video game.

RELATED: Baldur's Gate 3 Has "No Plans" To Introduce Popular Homebrew SubclassOne such system is that of Inspiration. While Inspiration may seem difficult to work into a video game, the creators did so extremely well in the case of Baldur's Gate 3. The ways of obtaining Inspiration are pretty true to the original ways in the tabletop version.

What Is Inspiration?

Baldur's Gate 3 Cleric Knowledge Domain

In Dungeons & Dragons, inspiration is given to players by the Dungeon Master. Players will be given inspiration when the Dungeon Master feels that they are doing something with their character that is true to that specific character. So if you're playing as a Drow with a Criminal background, then doing things such as stealing from someone would be an act that is true to that character. You would then be awarded (upon the Dungeon Master's decision) with Inspiration. This Inspiration can then be used to gain an advantage when it comes to Ability Checks, Saving Throws, or Attack Rolls. However, in Baldur's Gate 3, Inspiration works slightly differently. While you will gain inspiration for performing activities that are true to your specific character, Inspiration is used in a different way. In this game, your Inspiration is used for Ability Checks and allows you to reroll any failed Ability Checks. This can mean the difference between winning and losing. RELATED: Baldur's Gate 3: Pre-Order & Edition Differences

How To Gain Inspiration

Baldur's Gate 3 - Backgrounds

As mentioned above, Inspiration is gained by staying true to your character. Each character background comes with around 10 activities that can earn them Inspiration. Here are the backgrounds and some of their known Inspiration activities.

  • Acolyte - Learning about certain religious practices and helping with religion
  • Charlatan - Being deceptive and mischievous
  • Criminal - Committing crimes
  • Entertainer - Entertaining people
  • Folk Hero - Obtaining legendary feats and saving people
  • Guild Artisan - Crafting and selling items
  • Hermit - Commit to being a loner
  • Noble - Gaining social and economic status
  • Outlander - Surviving alone in the wild
  • Sage - Learning new things and solving riddles
  • Sailor - Learning about and using ships
  • Soldier - Defeating notorious foes
  • Urchin - Outwitting people and using your street smarts

Remember, doing activities that relate to your background can earn you Inspiration, so don't be afraid to dive deep into your character. You can even obtain Inspiration for your companions, so it is certainly worth looking into.

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