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The Rogue is a very nimble and spry class to play in Diablo 4. While other classes like Barbarian favor melee, and Sorcerers favor range, the Rogue will be dashing and diving between both melee and ranged combat.
Unlike the Barbarian, the Rogue does not have a lot of armor and will need to avoid being hit if they are to stay alive. This hybrid playstyle fills the gap between being a tank or a glass cannon and is the favored choice among a lot of players.
Rogue Specializations
As stated before, don’t expect to be going in as a melee juggernaut or unleashing staggeringly high damage numbers while out of anything’s range — those are not what these Rogue builds will be focusing on. Among these builds will be one for laying traps to lure your opponents on: Trapper Rogue. As well as a build for when you want to focus on tearing through targets with direct damage and high crit chances: Shredder Rogue.
Trapper Rogue Best Skills
Type of Skill |
Recommended Skills |
---|---|
Basic Skills |
Puncture |
Core Skills |
Rapid Fire |
Agility Skills |
Dash |
Subterfuge Skills |
Concealment, Poison Trap, Agile, Exploit, Malice |
Imbuement Skills |
Deadly Venom |
Ultimate Skills |
Death Trap, Innervation, Second Wind, Trap Mastery |
Key Passive Skills |
Exposure |
Trapper Rogue Best Aspects
Gear Slot |
Aspect |
Aspect Effect |
---|---|---|
Helm/Chest/Boots |
Aspect of Quickening Fog |
You automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced by [0.25 – 0.35] seconds for each enemy Dazed this way, up to [0.75 – 1.05] seconds. |
Helm/Chest/Boots |
Exploiter’s Aspect |
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 50%] increased damage to them. |
Helm/Chest/Boots |
Mangler’s Aspect |
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25 – 45%] chance to Daze them for 2 seconds. |
Gloves/Rings/Weapons |
Accelerating Aspect |
Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds. |
Gloves/Rings/Weapons |
Aspect of the Expectant |
Attacking enemies with a Basic Skill increases the damage to your next Core Skill cast by [5 – 10%], up to 30%. |
Gloves/Rings/Weapons |
Rapid Aspect |
Basic Skills gain [15 – 30%] Attack Speed. |
Gloves/Rings/Weapons |
Infiltrator's Aspect |
Poison Trap no longer breaks Stealth and doesn't trigger Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be seconds per trap placed. |
Gloves/Rings/Weapons |
Edgemaster's Aspect |
Skills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Pants |
Aspect of Might |
Basic Skills grant 20% Damage Reduction for [2 – 6] seconds |
Amulet |
Smiting Aspect |
You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20 - 40%] increased Crowd Control Duration. |
Bow |
Aspect of Repeating |
Rapid Fire has a [25%] chance to ricochet to another target. |
Trapper Rogue Best Gear & Gems
You will want to optimize how much damage you will be able to output, increasing your total Life and raising your resistances. This means you will need to focus on three types of gems: Diamonds, Rubies, and Amethysts.
Rings/Amulet |
Diamond |
This will raise your resistance values |
Helm/Chest/Gloves/Pants/Boots |
Ruby |
This will raise your total Life |
Weaponry |
Amethyst |
This will raise your total damage output |
Trapper Rogue Best Paragon Nodes
Once your character has hit level 50, they will be able to make use of the Paragon system. These have been organized in the order you should prioritize them.
Paragon Node |
Type of Node |
Effect |
---|---|---|
Deadly Ambush |
Legendary Node |
You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. |
Exploit Weakness |
Legendary Node |
Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 15%. |
No Witnesses |
Legendary Node |
Your Ultimate Skills deal 30% increased damage and grant you 10% increased damage for 20 seconds when cast. |
Cheap Shot |
Legendary Node |
You deal 5% increased damage for each enemy that is Crowd Controlled, up to 25% |
Snare |
Rare Glyph |
For every 5 Intelligence, Trap Skills deal increased damage. Non-Ultimate Trap Skills have *25% increased radius. |
Ambush |
Rare Glyph |
For every 5 Strength, you deal increased damage to targets affected by your Trap Skills. Enemies affected by Trap Skills take *10% increased damage from you. |
Exploit |
Rare Glyph |
For every 5 Strength, you deal increased damage to Vulnerable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
Tracker |
Rare Glyph |
For every 5 Intelligence purchased within range, you deal +2% increased damage to targets that have Poisoned. Poisoning damage effects last 33.3% longer. |
Bane |
Rare Glyph |
For every 5 Strength purchased within range, you deal increased Poison damage. Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration. |
Versatility |
Rare Glyph |
Grants bonus to all Magic nodes within range. Non-Basic and Non-Core Skills deal x15% increased damage. |
Trapper Rogue Playstyle
Now that you have seen everything on how to build a Trapper Rogue, the next step is understanding how to play one. This build is all about controlling the battle area. You will be constantly applying traps the moment cooldowns finish to keep as much damage happening as you can while you continuously bounce around the map striking with direct damage when able. This build holds an edge in terms of survivability over the other one.
To optimize this, start by concealing yourself to get into the perfect spot, then place down 4 of your Poison Traps. If you try to place more, the oldest trap will be removed, so always try to have 4 out at the same time. Furthermore, the first trap will be the one that activates Subverting Stealth, and its bonus only lasts while the skill that broke your Conceal is still in effect. After you have placed your 4 Poison Traps, your skill rotation will be Puncture, Death Trap, and Rapid Fire. Repeat until the area is clear and reset for the next encounter.
Trapper Rogue Best Specialization
Make use of the Preparation Specialization for this build. Whenever you spend 100 Energy, it will reduce your Death Trap Cooldown by 4 seconds, and when you use Death Trap, all of your cooldowns will be reset.
Shredder Rogue Best Skills
Type of Skill |
Recommended Skills |
---|---|
Basic Skills |
Puncture |
Core Skills |
Penetrating Shot |
Agility Skills |
Dash |
Subterfuge Skills |
Smoke Grenade, Poison Trap, Agile, Exploit, Malice |
Imbuement Skills |
Poison Imbuement, Deadly Venom, Debilitating Toxins |
Ultimate Skills |
Innervation, Second Wind, Adrenaline Rush, Haste |
Key Passive Skills |
Exposure |
Shredder Rogue Best Aspects
Gear Slot |
Aspect |
Aspect Effect |
---|---|---|
Helm/Chest/Boots |
Aspect of Quickening Fog |
You automatically drop a Smoke GrenadeSmoke Grenade at the end of DashDash. Dash’s Cooldown is reduced by [0.25 – 0.35] seconds for each enemy Dazed this way, up to [0.75 – 1.05] seconds. |
Helm/Chest/Boots |
Exploiter’s Aspect |
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 50%] increased damage to them. |
Helm/Chest/Boots |
Aspect of Explosive Verve |
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 – 18%] increased Movement speed for 3 seconds. |
Gloves/Rings/Weapons |
Accelerating Aspect |
Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds. |
Gloves/Rings/Weapons |
Aspect of the Expectant |
Attacking enemies with a Basic Skill increases the damage to your next Core Skill cast by [5 – 10%], up to 30%. |
Gloves/Rings/Weapons |
Rapid Aspect |
Basic Skills gain [15 – 30%] Attack Speed. |
Gloves/Rings/Weapons |
Aspect of the Umbral |
Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy. |
Gloves/Rings/Weapons |
Edgemaster's Aspect |
Skills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Pants |
Aspect of Might |
Basic Skills grant 20% Damage Reduction for [2 – 6] seconds |
Amulet |
Smiting Aspect |
You have [10 - 20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20 - 40%] increased Crowd Control Duration. |
Bow |
Trickshot Aspect |
Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal [10 – 25%] of Penetrating Shot’s Base damage and do not split. |
Shredder Rogue Best Gear & Gems
This build will rely more on crit damage than regular. It can manage this due to focusing more in direct hits on all the vulnerable foes it will deal with, rather than planting high damage traps. For this, make use of Emeralds for the crit damage.
Rings/Amulet |
Diamond |
This will raise your resistance values |
Helm/Chest/Gloves/Pants/Boots |
Ruby |
This will raise your total Life |
Weaponry |
Emerald |
This will raise your critical strike damage against foes who are vulnerable |
Shredder Rogue Best Paragon Nodes
Once your character has hit level 50, they will be able to make use of the Paragon system. These have been organized in the order you should prioritize them.
Paragon Node |
Type of Node |
Effect |
---|---|---|
Deadly Ambush |
Legendary Node |
You deal 22.5% increased Critical Strike Damage to enemies affected by your Trap Skills. |
Exploit Weakness |
Legendary Node |
Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 15%. |
Cheap Shot |
Legendary Node |
You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25% |
Chip |
Rare Glyph |
For every 5 Dexterity, you deal +2% increased Physical damage. Physical damage increases the damage an enemy takes from you by 1%, up to 10%, for 15 seconds. |
Exploit |
Rare Glyph |
For every 5 Strength, you deal increased damage to enemies that are Vulnerable. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
Ambush |
Rare Glyph |
For every 5 Strength, you deal increased damage to enemies affected by Trap Skills. Enemies affected by Trap Skills take *10% increased damage from you. |
Tracker |
Rare Glyph |
For every 5 Intelligence, you deal +2% increased damage to enemies that are Poisoned. Poison damage effects last 33.3% longer. |
Combat |
Rare Glyph |
For every 5 Intelligence, Core Skills deal +4% increased Critical Strike Damage. Skills that Critically Strike restore 12% of their Energy cost. |
Fluidity |
Rare Glyph |
Grants +50% bonus to all Magic nodes within range. When you cast an Agility Skill, you gain 9% increased Energy Regeneration for 6 seconds. |
Shredder Rogue Playstyle
Shredder Rogues are more about direct damage than their Trapper counterpart. They will be imploring the use of Smoke Grenade to daze their opponents to prevent taking damage, and in this daze dispatching many enemies.
To effectively use this build, you will Dash when encountering enemies. This will trigger an automatic smoke grenade from Aspect of Quickening Fog. When you don't have dash ready, you can use the Smoke Grenade skill. You will alternate between Poison Trap and Poison Imbuement to keep enemies poisoned. When enemies are in a line, use your Core Skill to penetrate them all in the same hit.
Shredder Rogue Best Specialization
Combo points is the best option for this build. With it, you can build up a combo using your basic skills while not making use of the skill rotation above. It will also be useful for building up your Lucky Hit Chance.