Quick Links
Diablo 4 has no shortage of Dungeons, and in a lot of these dungeons will be Aspects you can add to your Codex Of Power. These aspects will make some of your builds incredibly more potent and will help you a lot in the leveling process of your character.
This guide will let you know each of these codexes of Power Aspects for your Barbarian, what they do, and where you can go to pick them up. Be sure to try each of them out, as you can use these Codex of Power Aspects as many times as you want on pieces of gear.
What Are Codex Of Power Aspects?
Aspects are a means that you will be able to tweak all sorts of features that your character will make use of. This can involve their stats, skills, and the very nature of how they play entirely. Your Codex of Power lets you archive some of the specific aspects so that they can be applied later to the different pieces of gear that you would prefer they be on. If the item you place the Aspect on is a rare item, it will be upgraded into a legendary one. You will hunt these down throughout the game by delving into different dungeons scattered throughout the various regions of the game.
Codex Of Power Aspects For The Barbarian
The Barbarian has a lot of really amazing Aspects to add to your Codex of Power. Some of these will help you in the leveling process by giving them a lot more survivability, such as the Aspect of Perpetual stomping, allowing you to keep resetting your leap. Others will aid in your damage output, such as the Aspect of Berserk Ripping. Later, you will utilize specific Aspects to synergize with others to greater a final end product that greatly surpasses the sum of its parts. This is what it means to have an Endgame build.
Below you will find a table detailing all 20 of this Codex of Power Aspects that are unique to the Barbarian class. This table will also give you a rundown of what they do and which region you will be able to locate them in.
Aspect |
Effect |
Location |
Aspect of Ancestral Echoes |
Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a [40-50]% chance to summon an Ancient to perform the same Skill. |
Ancient Reservoir in Hawezar |
Aspect of Ancestral Force |
Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. |
Sunken Ruins in Scosglen |
Aspect of Anemia |
Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. |
Kor Dragan Barracks in Fractured Peaks |
Aspect of Berserk Ripping |
Whenever you deal direct damage while Berserking, inflict [20-30]% of the Base damage dealt as additional Bleeding damage over 5 seconds. |
Mournfield in Dry Steppes |
Aspect of Bul-Kathos |
Leap creates an Earthquake that deals [327-638]% Physical damage over 4 seconds. While standing in Earthquakes, you gain [5-15]% increased Damage Reduction. |
Light’s Refuge in Hawezar |
Aspect of Echoing Fury |
Your Shout Skills generate [2-4] Fury per second while active. |
Sirocco Caverns in Kehjistan |
Aspect of Numbing Wrath |
Each point of Fury generated while at Maximum Fury grants [2 - 5]% Fortify. |
Heathen’s Keep in Hawezar |
Aspect of Perpetual Stomping |
Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. |
Charnel House in Dry Steppes |
Aspect of Tempering Blows |
After swapping weapons 6 times, gain [92-168] Fortify. |
Defiled Catacomb in Fractured Peaks |
Aspect of the Dire Whirlwind |
Whirlwind's Critical Strike Chance is increased by [3-8]% for each second it is channeled, up to [9-24]%. |
Garan Hold in Scosglen |
Aspect of the Iron Warrior |
Iron Skin grants Unstoppable, and [10-20]% Damage Reduction. |
Carrion Fields in Dry Steppes |
Aspect of the Relentless Armsmaster |
Gain [20-36]% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active. |
Calibel's Mine in Scosglen |
Aspect of Unrelenting Fury |
Killing an enemy with a Core Skill refunds [10-20]% of its base Fury cost. Can only happen once per Skill cast. |
Hallowed Ossuary in Fractured Peaks |
Brawler's Aspect |
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing[84-1092] damage to surrounding enemies. |
Haunted Refuge in Hawezar |
Death Wish Aspect |
Gain [420-630] Thorns while Berserking. |
Penitent Cairns in Scosglen |
Earthstriker's Aspect |
After swapping weapons 10 times, your next attack will Overpower and deal [30-50]% increased Overpower damage. |
Maugan's Works in Hawezar |
Iron Blood Aspect |
Gain [2-4]% Damage Reduction for each Nearby Bleeding enemy up to [10-20]% maximum. |
Forgotten Ruins in Kehjistan |
Relentless Berserker's Aspect |
Lucky Hit: Damaging an enemy with a Core Skill has up to a [20-40]% chance to extend the duration of Berserking by 1 second. Double this duration if it was a Critical Strike. |
Haken's Refuge in Kehjistan |
Slaking Aspect |
Lucky Hit: You have up to a [30-50]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
Maulwood in Fractured Peaks |
Veteran Brawler's Aspect |
Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]%. |
Heretic's Asylum in Kehjistan |
Codex Of Power Aspects For All Classes
There are also plenty of Codex of Power Aspects that can be used by any of the classes in Diablo 4. These can be used for areas that affect all manner of gameplay no matter the build, and just like the Codex of Power Aspects listed above for the Barbarian, you will find these scattered far and wide in an array of different dungeons. Below you will find a table for all 15 Codex of Power Aspects.
Aspect |
Effect |
Location |
Aspect of Disobedience |
You gain [0.25-0.50]% increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]% |
Halls of the Damned in Kehjistan |
Aspect of Inner Calm |
Deal [5.0-10]% increased damage for each second you stand still, up to 30% |
Raethwind Wilds in Scosglen |
Aspect of Might |
Basic Skills grant 20% Damage Reduction for [2-6] seconds. |
Dark Ravine in Dry Steppes |
Aspect of Retribution |
Distant enemies have an 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]% increased damage to Stunned enemies. |
Abandoned Mineworks in Kehjistan |
Aspect of Shared Misery |
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
Oblivion in Hawezar |
Aspect of the Deflecting Barrier |
While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
Lost Keep in Hawezar |
Aspect of the Expectant |
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
Underroot in Scosglen |
Aspect of the Protector |
Damaging an Elite enemy grants you a Barrier absorbing up to [630-1260] damage for 10 seconds. This effect can only happen once every 30 seconds. |
Lost Archives in Fractured Peaks |
Aspect of the Umbral |
Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
Champion's Demise in Dry Steppes |
Edgemaster's Aspect |
Skills deal up to [10- 20]% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Oldstones in Scosglen |
Eluding Aspect |
Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
Caldera Gate in Fractured Peaks |
Ghostwalker Aspect |
While Unstoppable and for 4 seconds after, you gain [10- 25]% increased Movement Speed and can move freely through enemies. |
Broken Bulwark in Scosglen |
Needleflare Aspect |
Thorns damage dealt has a [20-40]% chance to deal damage to all enemies around you. |
Yshari Sanctum in Kehjistan |
Rapid Aspect |
Basic Skills gain [15-30]% Attack Speed |
Buried Halls in Dry Steppes |
Wind Striker Aspect |
Critical Strikes grant [8-16]% Movement Speed for 1 second, up to 6 seconds. |
Shivta Ruins in Kehjistan |
Are Unique Class Aspects Better Than Aspects For All Classes?
No, in fact, far from it. In order to make the best builds in the game, you will need to mix unique Codex of Power aspects from your chosen class with Codex of Power Aspects that can be used by any of the game's classes. The Rapid Aspect and Edgemaster's Aspect are frequently used for builds for each class in the game. It is highly recommended you hunt down and add every single Codex of Power Aspect because you never know when a patch could heavily buff one or when a future piece of gear will synergize outrageously well with one. Do not rely solely on Codex of Power Aspects; there are Aspects that you will find on unique pieces of gear that can be a cornerstone to making a build work.